
What’s included
The scope, plainly.
- 01
Prototype
A clickable prototype on a real phone before development.
- 02
iOS & Android
One product, built and tested on both platforms.
- 03
Store release
App Store and Google Play listings, screenshots and review.
- 04
Updates
Maintenance as operating systems change.
We build iOS and Android apps for products that need to live on the home screen: booking and service apps, companion apps for an existing website, and games. One codebase serves both platforms where it makes sense, native code where it does not.
The work covers the whole path from a clickable prototype to the App Store and Google Play: interface design, the app itself, the backend and admin it talks to, store listings, screenshots and the review process. Our own games went through that process with Apple and Google, so the rules on privacy labels, accounts and in-app purchases are familiar ground.
After release we track crashes and reviews, ship updates for new OS versions and keep the developer accounts in your name.
Process
Four steps. No surprises.
- 01
Discover
We agree goals and scope in writing.
- 02
Plan
What happens, when, and how it is measured.
- 03
Make
Regular deliveries you can review at every step.
- 04
Report
What changed, what we learned, what is next.
Questions
Do you build for both iOS and Android?
Yes. Most projects ship on both stores from a shared codebase; platform-specific parts are written natively when the experience needs it.
Who publishes the app to the stores?
The app is published under your own Apple and Google developer accounts. We prepare the listing, privacy details and builds, and handle the review process with you.
Can the app work offline?
Yes, when the product needs it. We design which data is stored on the device and how it syncs when the connection returns.
How much does an app cost?
Every project is quoted after a short call about scope and timeline. There are no fixed packages, so you only pay for what the project needs.